Find the action
Choose an Easy bot and one familiar robot. Confirm what each input does before trying to win as quickly as possible.
Controls
The official page confirms hooks, uppercuts, block, duck, weave and a unique special for every robot. Exact button mappings are not published there, so follow the prompts for your device.
01
This 29-second gameplay clip shows the ring, combat interface and changing special-move states on several robots. Read the screen before learning actions instead of guessing at controls.
02
The interface separates body condition, combat resources and the robot special. The footage confirms these labels, but not a damage formula or exact regeneration rates.
Your unit
PATCHWORK
GIANT SWING
READY
This reading aid is redrawn from the gameplay clip. Percentages only explain the layout; they are not Patchwork stats or live game data.
Head and body are separate conditions. Check both after an exchange and do not read Stamina as health.
Attack and defense resources appear separately. Watch them change after punches and blocks without assuming untested recovery values.
A knockdown is not the same as a win. The first knockdown and winning the whole fight have different badges.
It shows a move name, keyboard G prompt and READY, ACTIVE or countdown state. A clipped countdown is not a full cooldown test.
03
The developer confirms these combat actions. The notes below are safe practice suggestions, not guaranteed combos or an unverified frame-data chart.
Use at close range when your opponent opens a side. Do not assume a fixed combo is guaranteed.
A committed vertical strike. Look for openings after a defensive read.
Defense changes the exchange. Mix tools instead of holding one answer forever.
Every robot has its own special. Learn its range and timing in training before relying on it.
04
The game officially supports all three. Because the store page does not publish full keybinds, use the tutorial, on-screen controls and settings menu for the current layout.
05
Separate the actions before combining them. Change one variable per round so you can tell whether the mistake was range, timing or the wrong input.
Choose an Easy bot and one familiar robot. Confirm what each input does before trying to win as quickly as possible.
Pause the punch spam. Try block, duck and weave separately while watching position and Guard change.
After a defensive read, try one hook or uppercut, stop to see the result, then begin the next exchange.
When READY appears, note the move name and range, use the current prompt, then watch for ACTIVE or the countdown without mashing other actions.
06
These answers stop where the public evidence stops. Anything that still needs an in-game check is labeled clearly.
The public game page does not list it. The clip shows G beside the special, but hooks, uppercuts, block, duck and weave should still be checked in the current tutorial and settings.
Do not assume so. Official badges separate a first knockdown, a first fight win and recovering from a knockdown before winning, so knockdown and final result must be read separately.
No. The developer says each robot has a unique special. Giant Swing, Superman Punch and Rocket Barrage are readable in the clip, but they are not a complete move list.
There is not enough repeated testing to verify one. Physics, range and the opponent response affect the result, so practice one action and counters after defense first.
Actions and device support come from the official Roblox listing. HUD labels, the G prompt and special states come from Rokko's gameplay clip. Practice drills are editorial suggestions; we have not completed an independent in-game keybind test.